You actually have a communication channel with one of the original developers. (03:40:49 PM) James Ferguson: The testers and developers all knew the game well enough that I'm guessing they didn't stay in a room long enough to realize and with everything else we were doing it simply slipped through the cracks. (03:40:44 PM) sirlemonhead: i do recall some debug string or perhaps file name in the game referring to "chess" □ The game started out as a chess board rather than the overhead map, with moves in a chess game bringing up rooms, so suffice it to say things were changing right up until the end and I'm guessing that was a complete oversight. It seems like such a simple piece of software now, but it was ever changing back then with extremely tight deadlines. (03:40:12 PM) James Ferguson: I don't recall that being a bug and had you asked me, I would have said it repeats now and I can't think of a good reason to have it not repeat. I asked the original developer about this:Ġ3:25:39 PM) sirlemonhead: still interest in the game, James □ Lost Files of Sherlock Holmes (Serrated Scalpel) - Repeating Music Patch Was that bug just an oversight, do you remember? Hopefully, this helps people enjoy this wonderful game a little more.Įdit: I've fixed a bug with the intro when played in ScummVM. The patch is pretty simple, but there's a little more information in the included Readme. I made the latter variations just in case some people wish to give their ears a bit of a break before hearing the music again. You can choose to have it repeat immediately or after 20, 40 or 60 seconds. This patch causes the music to repeat at each location, like the 3DO version. Perhaps they decided that that was better for the atmosphere of the game than having long periods of silence. Interestingly, when Mythos Software ported the game to the 3DO a few years later, they set the same music to repeat. I recently started playing the game again for the first time in years and was disappointed to find that most of the game's music plays only once at each location or "room." Many of the music pieces are only a minute long, so they often finish long before you're done at each location, leaving you to play in silence until you leave. I'd like to share a little patch that I've been working on for The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel (the 1992 point-and-click adventure).
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